1. DEFINITION:
Mixed reality is a spectrum of immersive experiences, connecting and blending physical and digital worlds together in augmented reality and virtual reality applications.
In visual terms, imagine mixed reality as a creative space that exists between the extremes of the physical and digital worlds. Experiences range from overlaying virtual content (BIM) on objects in the physical world (existing conditions) and interacting with both physical and virtual objects; to 100% virtual world where you never see or interact real physical objects.
2. FIRST MENTIONED IN 1994
A historical footnote, the term mixed reality comes from a 1994 paper titled A Taxonomy of Mixed Reality Visual Displays, written by Paul Milgram and Fumio Kishino. Although that paper wasn’t describing the version of mixed reality that we have today, it did explore the concept of a virtuality continuum and the categorization of taxonomy applied to displays. You can find a link to the paper at the end of the module.
3. AR & MR VR
AR is a technology that creates a composite viewing experience by superimposing a computer-generated image over a user’s view of the real world.
4. MR USERS SEE & INTERACT WITH HOLOGRAMS
Holograms are digital objects that appear in the world around the user who’s wearing an MR headset. Holograms are made of light and sound. Users interact with holograms with a user’s gaze, gestures, or voice input. An example is seeing Revit data of BIM with the touch of a finger.